A downloadable game

Alice has managed to retrieve one of Patchouli's most valuable books from Marisa, the library's least popular regular guest. However, when she tries to return it, Patchouli simply doesn't want to see her. To make things worse (or just weirder), the great library has been converted into a maze filled with a gauntlet of dastardly foes! What is Patchy's deal? Could she be jealous? But of who?

A seamless blend of first person dungeon crawling with fast-paced action RPG combat, explore the magical maze as Alice while fighting off foes as her doll, Shanghai.

NOTE: THIS GAME IS STILL INCOMPLETE... but it shouldn't be much longer now! Currently missing: some attack animations and enemy attack patterns, and the final area. However, your progress will be saved and carry over to the complete version when it's finished

Post-jam updates: Some polish/bugfixes, a few attack animations, a handful of new encounters and a midboss.


Keyboard controls:

WASD - Move

Q/E (dungeon mode) - Strafe

J/K - Confirm/Cancel menu selections

Enter - Pause

J (battle mode) - Dodge-leap 

K  (battle mode) - Light attack combo

L (battle mode) - Heavy attack combo

Controller support included!


A Touhou Project fangame made for Touhou Pride Game Jam 4

Art & code - Fiore

Sound Effects - Gubbles

Music - Mai-chan (for hire, Discord: Mai-chan#1867)

Download

Download
Patchy's Magical Maze v0.2 36 MB

Development log

Comments

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(+1)

i rly love this game. cant wait for it to be finished.
im diligently advertising/recommending this game to ppl.
got quite a few ppl interested in the game as well who wanna see it when its done.

My main project has been taking away a lot of the time I'd like to be able to spend finishing this one, so it may take a while, but I'll do my best!

(+1)

This was such a joy to playthrough. Absolutely loved the engine and gameplay physics, and best of all got to play as Shanghai! Extremely satisfying combat that does the feeling of 'hitstun' right and the impact of each blow following up. I played on Fighter because this looked like a game I wanted to get the absolute most out of and I definitely did. I would pay for a full game. Good luck in the rest of your game development endeavors, and thank you for such a magnificent experience. Such originality.

Of the stuff I've worked on, this style of slash-n-dash action RPG combat might be my favorite, so I'll definitely return to it again with a full commercial-size project someday. I'll probably do more with the first-person dungeon crawl side of things someday too, though with an entirely separate project, haha

(+1)

This is so cool!!!! You're killing it as always

I beat the demo. I didn’t have any bugs but I think some kind of bar or indicator to show how many hits it’ll take for an enemy to stagger would be pretty nice!

Other than that, and maybe some treasures on the map… great game!

(+1)

I would've loved to be able to include items and stuff but there was no way I was squeezing that in before the jam deadline, and unfortunately it might be too late to go back and try to fit them in now.

Stagger bars would make sense, I'll try to think about how I could go about doing that

I'm experiencing a bug where the character gets stuck in an attack animation and can't get out of it until an enemy hits them and forces knockback. I'll post a video link in the bug report.