Demo Fixes


Just a quick little patch for some of the more big-but-easily-fixable issues in the demo version, here's the patch notes:

  • Fixed an issue that was making certain enemies invincible while Enemy AI was set to Cunning
  • Fixed a bug with the campfire shortcut door in the Starry Peaks
  • Fixed an encounter that was automatically increasing difficulty settings when fought
  • (Mostly) fixed shopkeeper portraits, which weren't showing up at all
  • Toned down the gruesomeness of a certain tree-related gag in Flowergrove
  • Made the sign that marks the end of the demo actually readable (the text on it is nothing noteworthy)
  • Rearranged some fanmail that mentioned skills too early to be relevant, and rewrote some of them to be more clear and helpful.
  • Edited the description text for many skills to be hopefully a bit less confusing
  • Fixed some bugginess with the breakable floors in the Dark Bad Castle
  • Other minor fixes and tweaks that most people probably wouldn't notice, but I sure did

Other noted bugs. They're not gamebreaking, but they're annoying to fix. I'll get 'em eventually:

  • Shopkeeper portraits and flavor text messages will sometimes disappear, but at least they kinda work for now
  • Freeze and Petrify often don't properly reset character sprites when they're cured outside of battle
  • MP isn't recovering when it should be according the the Free Heals setting
  • Some enemies ignore usage conditions for specific skills in specific situations because of an error in an AI plugin


Files

Demo Version 1.1 254 MB
Jan 28, 2022

Get Slay The Dark Evil Queen! [Demo]

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